EngagementParty – MyGo Exhibition

•October 26, 2010 • Leave a Comment

Over the past 6 months I have been working with a group of other Interaction Designers and Artists planning an Interactive exhibition in Nottingham. Working under the name “EngagementParty”, the exhbition “MyGo” showcases a range of digital and interactive artwork that runs for 2 weeks from the 22nd November 2010. You can find out more about the exhibtion and artists by visiting the EnagagementParty website.

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The Worlds Biggest Photo Booth at Nottingham Contemporary

•July 27, 2010 • 1 Comment
Photo Booth at Nottingham Contemporary

The Worlds Biggest Photo Booth is exhibiting at Nottingham Contemporary Art Gallery From 24th July 2010 – 6th September.

The Photo Booth is an interactive application housed in Nottingham Contemporarys’  “The Space” exhibition area to promote the Diane Arbus exhibiton at the gallery. The booth features custom software created by myself in Openframeworks (openframeworks.cc) that uses face detection (openCV) technology to detect the presence of users in front of a the physical physical booth. As users take a seat and strike their pose a custom Flash is fired by the software and a series of four photo’s are taken on a Canon 500D, these are download from the camera, and then compiled into a polaroid image in the Style of Diane Arbus. These images are displayed on a 30ft x 20ft projection as if they were falliing from the pocket of a real photo booth and are uploaded to Nottingham Contemporarys’ Flickr site for visitors to download as a memento of their experience.

Visitors have already had lots of fun with the installation and there are some great images up on Nottingham Contemporarys’ Flickr site.

The Worlds Biggest Photo Booth - Nottingham Contemporary

The project has been created using Openframeworks, OpenCV, Canon SDK by Brendan Oliver and Flickr upload functionality in Processing (processing.org) by Mark Selby of WEARELAB and custom circuit bending / hardware hacking for the Flash via Arduino by Neil Thompson of WEARELAB.

Many thanks to the BBC East Midlands Today, BBC Radio Nottingham and The Evening Post for all of the coverage of the project.

Village Screen at Glastonbury Festival 2010

•July 1, 2010 • Leave a Comment

Glastonbury Spirit Big Screen Application at Glastonhury Festival 2010

Glastonbury Spirit Big Screen Application at Glastonhury Festival 2010

Glastonbury Spirit Big Screen Application at Glastonhury Festival 2010

Glastonbury Spirit Interactive Application on the Village Screen at Glastonbury Festival 2010.

Following on from the Village Screen 2009 I was asked to be lead developer at Village Screen 2010 heading up two other interactive artists and to develiver a programme of interactive content on one side of the double-sided screen. Following on from the previous years experience I developed Glastonbury Spirit, an application that uses face detection to find and track users in front of the screen. As users are tracked the softeare generates a custom set of headware inspired from images of festival goers from previous years with a touch of hallucinogen thrown into the mix.

The headware is regenerated every few minutes or until the user looks way and their face can no longer be tracked.

The application selected babies to seasoned festival goers alike, anyone brave enough to look up and see themselves on screen would experience the glastonbury spirit and see themselves in away they may never again.

Slogger – Promo Video

•May 28, 2010 • Leave a Comment

Twitter Data Visualisation – Written Images

•May 27, 2010 • Leave a Comment

Written Image

Written Image

Written Image

Data Visualisations of three Twitter feeds using Openframeworks for the Written Images book project. Created with Openframeworks

Mirror Of Infinity – Collaboration with Kasia Molga

•May 21, 2010 • Leave a Comment

Mirror of Infinity is a piece about an ephemeral connection between the universe and us. Through the active engagement into experiencing this piece, spectators become a vital part of co-creation of this piece. The user is an element of a bigger net – bigger pattern, without him them piece couldn’t be completed.

The installation starts with the visual projection of the dark rectangle onto the wall of the gallery. There is a blue stroke in the middle representing river Thames, suggesting that the projected image depicts a map of London. Through visible instructions, viewers are asked to participate by sending a text message from their mobile phones, starting with the first part of any London’s postcodes, e.g.: “SW1 my message about something”. Once sent, the content of the message appears on the projected picture, in the spot equivalent to the chosen postcode located on the map of the city.

By sending the SMS text message viewers reveal a star or constellation, these gradually light up the screen, above the location equivalent to the given postcode. In return participants receive text messages with short information about the celestial bodies they have just revealed. All stars are imposed on the map of the city, so that each postcode has one assigned star, planet or constellation. The configuration of stars reflects the real configuration of the map of sky above London during winter.

http://www.kasiamolga.net/

The Village Screen is Back! – Glastonbury 2010

•May 10, 2010 • Leave a Comment

Updates to the blog are well overdue and there are alot of new projects that have been completed over the last few months. Whilst these are being polished up I am really pleased to annouce that the Village Screen is back for Glastonbury 2010. I was apart of this project last year, along with a team of interaction designers and we delivered a programme of interactive content over the course of the festival. Last year was a great success and its a real pleasure to be asked to be lead developer this year. We will be running selected apps from the highlight of last year alongside some new creations. If you are attending the festival we are positioned at Williams Green, opposite the Queens Head right at the heart of the festival site.

Its not only interactive content that gets shown on screen, their is huge programme of short films, animations and motion graphics throughout the festival. There are still opportunities for film makers and artists to show their content on the screen (you can even take it along to the screen during the festival!) More information on this can be found on the Village Screen blog, which will also be used for regular updates on what we are getting up to.