•January 26, 2012 • Leave a Comment
After a busy few years I have finally found the time to develop the website for FLOATING POINT – this blog will only receive soradic updates from now on and all new project work can be posted to the FLOATING POINT website at www.flpdigital.com. Hopefully see you there.
•November 8, 2011 • Leave a Comment
“The…” is an interactive installation that conisders the theories of David Bohm, that it is not the mind that generates thoughts, but a thought is a universal entity that enters our brains and influences our actions. Taking social media such a Twitter as an expression of a “global” thought and making it visible, we want to see if that is indeed a truth or whether we can take some control of it and influence the course of “our thinking”.
The interactive installation “The…” enables viewers to interact with ‘thoughts’ by casting their shadows on the wall of a gallery. Thanks to the motion and body shape sensing cameras such as Kinect, the shadows of the viewers casted on the walls will be able to engage into an interactive play with “thoughts” loaded from live twitter feed. Although seemingly accidental and random, displayed messages are the result of algorithms that construct searches from a pool of words and then reach out to twitter, finding users who express thoughts in connection to the search words and phrases.
As the thought returns to the application, animated from the head of the viewer we see the words that connected it and as these are returned back to the cloud, two new words are selected and search process begins again.
“The…” was conceptualised and created by Kasia Molga and Brendan Oliver, produced by V2_ Institute for the Unstable Media and shown in ISMAR@SHIFT Festival in Basel, Switzerland, October 2011.
The tweets that were discovered and used as part of the installation can be seen on this twitter account: twitter.com/#!/theinbasel
•July 22, 2011 • Leave a Comment
Great Balls of Fire is an interactive application commissoned by Birmingham Hippodrome and designed for the BBC’s Big Screens.
Participants are accompanied on screen by three theatrical roaming fire-eaters that are desperate to be fed fireballs.! The audience is tasked to feed the fire-eaters by guiding the fire-balls dropping down the screen in anyway possible, using their bodies, limbs or any type of motion to target the fire-eaters! Feed the heads too quickly and they start to over heat and vibrate before bursting at the seams!
Great Balls of Fire will run as part of the Six Summer Saturdays festivities in Birmingham UK. For more info visit: www.sixsummersaturdays.com
Originally designed to run on the BBC ‘s Big Screen in Birmingham, Great Balls of Fire will now be running across the entire network of 20 screens. Find one near you here: www.bbc.co.uk/bigscreens/
Here’s a short film showcasing the Six Summer Saturdays events and includes some coverage of Great Balls of Fire.
Great Balls of Fire was created with the openFrameworks coding library and box2d physics engine.
•May 20, 2011 • Leave a Comment
‘Le Cadavre Exquis’ is a new in interactive artwork comissioned by the Broadway Media Centre as part of the Making Future Work initiative and funded by Arts Council England. Working with Brendan Randall (www.thewoom.com) we responded to the call for submissions with ‘Le Cadavre Exquis’, an art installation that explores the notions of co-creation and online space. ‘Le Cadavre Exquis’ is a research and development project that examines how audiences can work together locally and remotely to generate an artistic installation created soley by the audience.
‘Le Cadavre Exquis’ is a contemporary re-interpretation of the of the surrealist game “Exquisite Corpse” and the parlour game “Consequences” in which players define parts of a visual image and dialogue before passing onto future payers for further contributions.
Developed as an interactive installation, participants control both the narrative and recorded footage of the piece. Using a custom gesture interface and digital cameras, participants record a stop frame animation as a response to a pre-defined simple dialogue. Upon completion of the animation the players provide the next line of the dialogue for future players, thus creating a performance and narrative generated entirely by the participants.
The ‘Le Cadavre Exquis’ aims to explore how notions of co-creation and user-engagement within the context of digital art and interaction can be used to create a piece of film generated entirely from participants.
Check out the Making Future Work website and especially our blog posts on the progress of the project and research.
We will also be taking at a public forum on the 2nd June at 6-8.30pm at Lincoln Performing Arts Centre (LPAC), Lincoln with other MFW artists Hetain Patel & Barret Hodgson and guest Speakers Blast Theory and Rachel Coldicutt. The event is free to attend and open to all. You can book your place over at Event Brite. We hope to see you there.
UPDATE: You can come any experience ‘Le Cadavre Exquis’ and get involved with the story at both
the Victoria and Albert Museum London 15-16th July 2011. More info can be found on the V&A website.
Nottingham Contemporary 23rd July 2011 – 4th September 2011
Nottingham Evening Post review Le Cadavre Exquis – http://www.thisisnottingham.co.uk/Keeping-wig-cameras-art-bring-worldwide-fame/story-13179845-detail/story.html
•March 23, 2011 • Leave a Comment
“l33t Hax0r” ran between 11th April 2011 and 11th May 2011
“l33t Hax0r” is an interactive game and data visualisation of the conversation around the @broadwaycinema twitter account. Involving Twitter, the Broadway website, brochure and venue to challenge participants to ‘pwn’ or ‘own’ the Café Bar projection and Play section of the Broadway website.
Twitter users become participants in the game by simply interacting with the @BroadwayCinema twitter account, scoring points through the content of their tweets, with their avatars (pictures) being displayed as a competing network of “Hax0rs”. All tweets to @BroadwayCinema are read by the application behind the game and
a secretive scoring system is used to find keywords and phrases in each tweet that reward the user with points.
Keywords may be discovered around the venue, in the Broadway brochure , on the Broadway website or via tips delivered by @broadwayHax0r twitter account.
One user will become the “l33t Hax0r” on a weekly basis and be rewarded with prizes from Broadway Cinema.
“l33t Hax0r” is a name taken from leetspeak, an alternative alphabet used on the Internet in the early 1980s by crackers and hackers to avoid detection when discussing
forbidden topics and translates to “Elite Hacker” – a computer user who can find and exploit opportunities to ultimately ‘own’ or ‘pwn’ a system.
The l33tHax0r visualisation can be seen on the link below. The game has now stopped and the information you see is the final scores of the game at 16.30 on May 11th 2011.
View l33tHaxor Data Visualisation and Twitter Game here.
•December 16, 2010 • Leave a Comment
A short video showing some of the experiments I have been doing with giving pixels physical properties based on their RGB values and brightness. Created in c++ with openframeworks, vertex arrays, VBOs, and point sprites.
•November 27, 2010 • Leave a Comment
Attention Seeking Bores is an interactive video installation that uses OpenCV face detection technology to create an intimate and responsive audience experience. Playing on notions of allurement and rejection a set of mouths seductively vie for the attention of the audience. As the audience moves closer and interacts with the indvidual mouths they respond positively to the attention, whilst the others project emotions of jealousy and rejection.
The application was shown as part of the MyGo Exhibition that ran in Nottingham UK October 21st to 6th November 2010. To find out more about the MyGo exhibiton visit http://www.thisisengagementparty.co.uk or check out the video further down the page.